Saturday, September 5, 2009

Setting ideas

Initial setting ideas that prompted this game design are as follows

Boilerplated: Think a Steampunked Singularity idea there. I am going to pull in ideas from other nascent concepts I have had as well. But really the release of Eclipse Phase has again prompted my long standing interest in Singularity fiction.
So a Boilerplate is in essence, a stock set of phrases, words in a contract, or other similar document. In this setting it refers to a standard life, a standard way of living in essence. It also refers to when a person is having personality issues and is unable to break out of them, stuck in the same rut so to speak.
Lastly it refers to an artificial suit, armor, robot like body, or something like that, that a person can download their personality into, called Sheathing themselves.

So being Boilerplated means to have a set life, lifestyle, or a new life in a new body.

Sheaths: Since this is a Transhuman/Singularity setting this refers to the act of downloading a person into a new Boilerplate. This is an involved process.

Thursday, September 3, 2009

My Technology

The acting term for the Game Engine is

My Technology

I am reading some NLP here lately, so that is influencing this to a small degree.
So the core is
Opposed Die Rolls
Heavy with Skills
Very Flexible
No classes, no forced distinctions

Wednesday, September 2, 2009

Statistics

Thinking either about 8 or 9 stats

Thinking of ones that will fit into Fantasy and also into Steampunk and into Cyberpunk

So here are the starting ones

Brawn (Physical Strength)
Fitness (This is an overall health sort of measure)
Agility (Body Coordination)
Endurance (Thinking how rugged, durable, pure physicality)
Clarity (Mental thinking, swiftness, decision making)
Talent (This would be creativity, ability to make things, perhaps also innovation, might apply to magic or mad science endeavors)
Determination (Mental endurance essentially)
Poise (The social characteristic)
Appearance (The shallow, just how nice looking by your societies standards the character is)

So that is the opening lineup for statistics

My Technology

So the core system is going to be d100 (percentile)
As I think on this more it is fairly generic setting wise.

So system wise straight up Opposed Die Rolls. Combat be it Physical, Mental, Emotional, Social, etc. will be essentially simultaneous.

So in example a knife fight between two characters, a PC, and an NPC

So both chose to attack, so the player looks down at their Attack score with Knives (Skill level in %) and it is a 50%. So they can make a single 50% attack, x2 25%, x50 1% die rolls, etc. So the target is equal or less than the % score. To keep this simple, a single attack at 50%

The NPC is less skilled, a 35% Knife Skill.

Each rolls, if each hits then damage is rolled, compared at the same time, then a second round will ensue from there.

In cases of ties, then higher (dex equiv score) will decide, then down to PCs go first.

First thoughts there